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- #==============================================================
- #========================= Mission 02 =========================
- #==============================================================
-
- loadBackground(, 10000)
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-
- #When you finished loading of your background you have to initialize its moving speed
- #You can change moving speed every time as you can
- #USING: initBackground(startPixel, moveStep)
- initBackground(0, 10)
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- #This function sets how often and where will enemies appear and when is time to stop
- #USING: startRandEnemy(startPixel, delayBtwTwo, plusMinDelayBtwTwo, id, xMin, xMax, PlusMinusShipDelay, stopPixel)
- startRandEnemy(500, 2000, 100, 13, 0, 800, 5, 13000)
- startRandEnemy(500, 700, 100, 10, 0, 800, 5, 13000)
-
- #startRandEnemy(200, 700, 100, 12, 0, 800, 5, 500)
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- startRandEnemy(13000, 1000, 500, 12, 0, 800, 5, 20000)
- startRandEnemy(13000, 3500, 500, 13, 0, 800, 5, 20000)
- startRandEnemy(13000, 1000, 500, 10, 0, 800, 5, 20000)
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- startRandEnemy(14000, 800, 100, 2, 10, 150, 5, 14300)
- startRandEnemy(14000, 800, 100, 3, 10, 150, 5, 14300)
- startRandEnemy(14800, 800, 100, 2, 600, 780, 5, 15100)
- startRandEnemy(14800, 800, 100, 3, 600, 780, 5, 15100)
- startRandEnemy(15500, 800, 100, 2, 400, 580, 5, 15800)
- startRandEnemy(15500, 800, 100, 3, 400, 580, 5, 15800)
- startRandEnemy(15900, 800, 100, 2, 200, 380, 5, 16200)
- startRandEnemy(15900, 800, 100, 3, 200, 380, 5, 16200)
- startRandEnemy(16500, 800, 100, 2, 300, 480, 5, 16800)
- startRandEnemy(16500, 800, 100, 3, 300, 480, 5, 16800)
- startRandEnemy(17200, 800, 100, 2, 100, 280, 5, 17500)
- startRandEnemy(17200, 800, 100, 3, 100, 280, 5, 17500)
- startRandEnemy(17900, 800, 100, 2, 530, 680, 5, 18200)
- startRandEnemy(17900, 800, 100, 3, 530, 680, 5, 18200)
- startRandEnemy(18600, 800, 100, 2, 640, 800, 5, 18800)
- startRandEnemy(18600, 800, 100, 3, 640, 800, 5, 18800)
- startRandEnemy(19400, 800, 100, 2, 0, 120, 5, 19600)
- startRandEnemy(19400, 800, 100, 3, 0, 120, 5, 19600)
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-
- #USING: specEnemy(enemyBaseID, x, startY, isBoss, end)
- specEnemy(12, 100, 14000, 1, 0)
- specEnemy(12, 620, 14000, 1, 0)
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- specEnemy(12, 160, 15500, 1, 0)
- specEnemy(12, 260, 15600, 1, 0)
- specEnemy(12, 360, 15500, 1, 0)
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- #specEnemy(12, 160, 17000, 1, 0)
- #specEnemy(12, 260, 17000, 1, 0)
- #specEnemy(12, 360, 17000, 1, 0)
-
- specEnemy(12, 160, 18400, 1, 0)
- specEnemy(12, 260, 18500, 1, 0)
- specEnemy(12, 360, 18400, 1, 0)
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- specEnemy(12, 100, 20000, 0, 1)
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-
- #USING: execute(scriptPath)
- execute(missions\explosions.dat)
- execute(missions\fighter1.dat)
- execute(missions\asteroid2.dat)
- execute(missions\asteroid3.dat)
- execute(missions\trans0.dat)
- execute(missions\enemy0.dat)
- execute(missions\text1.dat)
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